Asia’s avid gamers will exceed a billion by 2026 | Niko Companions

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By 2026, ten markets in Asia can have greater than billion avid gamers, in keeping with a brand new report by market researcher Niko Companions.

India’s video video games market has the very best projected five-year development charge at 21%, in keeping with the 2022 Asia-10 Video games Market report.

Niko forecasts that regardless of a difficult international economic system, PC and cell gaming will proceed to have robust development for the subsequent 5 years within the markets that Niko Companions defines as Asia-10: Indonesia, Malaysia, Philippines, Singapore, Thailand, Vietnam, Chinese language Taipei, Japan, Korea, and India.

Niko Companions tasks the Asia-10 PC and cell sport market will generate $35.9 billion in 2022, reaching $41.4 billion in 2026.

Avid gamers are rising at a a lot quicker charge than income. Niko Companions tasks the Asia-10 PC and cell avid gamers will whole 788.7 million in 2022, reaching 1.06 billion in 2026.

Lisa Cosmas Hanson, President of Niko Companions

Niko Companions has barely lowered the forecast for 2022 from what was projected for the 12 months in 2021. That is as a result of difficult international macroeconomic setting, regulatory influence, and underperformance in development areas equivalent to blockchain gaming, cloud gaming and metaverse. The decrease forecast for 2022 will influence development charges by 2026.

India, Thailand, and the Philippines are the fastest-growing markets for video games income and quite a few avid gamers· Japan and Korea are probably the most mature markets within the Asia-10 area, accounting for over 77%  of
income. For 2022, Japan’s video games income is down 2.6% YoY and Korea’s is flat.

India is the second largest gamer base on the planet, with 396.4 million avid gamers, making up 50.2% of all avid gamers in Asia-10.

Esports, which returned as a medal sport in 2022’s Southeast Asia Video games, solidifying the inclusion of esports an official sport within the area. 5G, which noticed spectacular rollouts in lots of markets, with Singapore, Korea, Japan, and Chinese language Taipei having much better 5G protection in comparison with final 12 months.

Decrease GPU costs and better console availability  

“Within the face of a worldwide macroeconomic setting that has led to gradual financial development, excessive inflation, decrease client spending, and doable recession, we see avid gamers’ spending falling this 12 months,” mentioned Lisa Hanson, president of Niko Companions, in an announcement. “That mentioned, we’re bullish on the video games market in Asia, the place avid gamers demand high-quality video games, truthful pricing, and are returning to in-person esports tournaments each as opponents and viewers.”

Cosmas Hanson goes to be a speaker at our upcoming GamesBeat Summit: Into the Metaverse 3 occasion on February 1 to February 2.

She added, “We see favorable situations as a result of 5G rollout and decrease chip costs within the second half of 2022.​ We see promise in esports in Japan the place it’s simply getting began, and energy in the way forward for the trade in Southeast Asia thanks partially to the broadening availability of gaming education schemes on the college degree. The place regulators have let the video games trade develop and supplied assist, the markets have flourished.”

Every market report features a complete market mannequin and five-year forecast by 2026 by video games section, key information on sport publishers, video games rankings, development drivers, and traits. This consists of particulars on esports, product distribution, funds, monetary transaction occasions, laws, and qualitative and quantitative evaluation on gamer demand, spending, and conduct. The methodology features a survey of greater than 5,500 avid gamers.

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